Call for Workshops

EDSIG Conference on Information Systems and Computing Education

Call for Workshops

Overview

We seek workshops proposals that provide an active learning experience designed for faculty development. The list of suggested topics below is shown as a guide, but presenters may submit any topic that is current or innovative and that is of interest to educators or researchers in the field of Information Systems & Computing.

Hands-on activities, tutorials, and leader demonstrations are all encouraged. Proposals that focus on significant participant discussions may be a better candidate for a panel presentation. Proposals that present content in lecture format may be a better candidate for a paper or an abstract.

Workshop Chair

Karen Paullett

Robert Morris University

Suggested Topics

Note that other topics will be considered

  • Using any new IS or IT Technologies or Instructor Support Tools for the classroom or curriculum
  • Using hands-on or active learning experiences for Data Analytic, Data Mining and Data Warehouses experiences in the classroom or curriculum - Excel Data Mining Add-in and Excel Dashboards, Open Source Data Mining Tools (WEKA, Orange, R, Rapid Miner, CRAN)
  • Using hands-on or active learning experiences for ERP (Enterprise Resource Planning), SCM (Supply Chain Management), or CRM (Customer Relationship Management) Systems in the classroom or the curriculum
  • Using Desktop Virtualization Software in the classroom or classroom , e.g., VirtualBox, QEMU VMware Workstation, VMware Player, VMware Fusion, Parallels Desktop
  • Using hands-on or active learning experiences for Server Virtualization Architectures and Software in the classroom or curriculum. e.g., VMware VSphere, Xen Server, KVM, Hyper-V, etc.
  • Using hands-on or active learning experiences for Cloud Architecture in the classroom or curriculum e.g., OpenStack, Amazon AWS, Microsoft Azure. Google, DropBox, etc.
  • Using hands-on or active learning experiences for Cloud-Centric Information Systems in the classroom or curriculum, e.g., Cloud ERP and Outsource Processes, Email, Document, Spreadsheet, Collaboration and Online Office Cloud Services (Google Apps), 3rd Party Cloud Platforms, etc.
  • Using hands-on or active learning experiences for Storage Virtualization and Storage Area Networks in the classroom or curriculum, e.g., NetApp, EMC , etc.
  • Using hands-on or active learning experiences for HTML5 Elements and APIs (W3C or WHATWG) in the classroom or curriculum, e.g., Canvas or SVG, drag-and-drop, Ajax and Restful Services, geolocation, web service calls, etc.
  • Using hands-on or active learning experiences for HTML5 Mobile and Touch Interfaces, RestFul web services in the classroom or curriculum
  • Using hands-on or active learning experiences for Mobile Application Development technologies in the classroom or curriculum
  • Using hands-on or active learning experiences for Security or Forensic in the classroom or curriculum
  • Other customized workshop topics, which uses hands-on or active learning experiences in the classroom or curriculum

Submission Deadline

  • June 15
    For full consideration and inclusion in conference promotion
  • July 15
    If space in the program is still available

Submission Instructions

The following information should be prepared and submitted through our unified submission system. Be sure to select Workshop.

move_to_inbox Submission System

  1. Workshop Title
  2. Presenter(s): Name, Affiliation and Email Address
  3. Workshop Overview: Maximum of 300 words
  4. Target Audience: Maximum of 50 words
  5. Time Requested: 25, 50, 75, 90 or 120 minutes
  6. Equipment/Set Up

Recommendations

The Workshop Overview should NOT be written in the style of research paper abstract. It should be written with an emphasis on marketing where the goal is to encourage participants to attend. Clearly indicate "why" this workshop will be valuable for the participant's development. It should also include instructional modalities used for the workshop, e.g., hands-on activity, guided tutorial, leader demonstration, etc.

The Target Audience should include recommended participant background, e.g., no experience necessary, introductory, or intermediate background, etc.

Specify in the Equipment/Set Up section any required technology or tools that participants will need such as required devices, operating systems, and any software or documents that must be downloaded, etc.

If you need unique support and setup, contact the Workshop Chair. However, we can often only support presenters with a presentation screen, a projector and wireless Internet. And, there may be limited bandwidth to support large downloads during a workshop session, so it is recommended that the presenter(s) prepare a number of USB flash drives with installation files, directions, sample data, important documents, etc. that can be shared at the beginning of the workshop